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Spatial Cinema VR

Using volumetric video to recreate the experience of New Zealand's earthquake

The production is a virtual reality film that brings experiences in the Christchurch earthquakes to life as the ‘participant’ follows the stories of people who get trapped in the rubble. The film uses volumetric video and photogrammetry to create real drama with actors and mapped environments. 

I was the senior producer on the project and was responsible for organising the different production crews and building some of the novel proprietary technology. 

* Due to ongoing development and ownership rights, full details of this production cannot be disclosed.

Fabricating new ways fo film

The film uses a propriety technology developed by the director of the film to film actors in volumetric video (3D).  We had to build the lighting and camera structures that would be able to light and record full 360º environments and people. 

In order to film in a 360 degree environment, the lighting had to be incredibly bright and even. This was to afford flexibility in post-production to adjust lighting environments and map materials realistically into the scene. 

We also had to build models of the actors, so we could dress them in the costumes and record the costumes using photogrammetry.  The recorded costumes could then be animated around the actor in post-production.  This was done to avoid having to film the entire actor’s body in volumetric video which would have required huge amounts of data. 

VR dummy model prepared for photogrammetry